Here are some photos from the day and a bit of a report. But firstly thanks for everyone for turning up and it was a good day gaming and lots of interest too including one of the Perrys having a butchers.
Firstly we tried out a new initiative phase and unit activation for the game, which on the whole worked well, if at times it was a little frustrating. Basically every player had a number of cards equally to the number of units they had and these cards had numbers on them. When that number was drawn from the deck, that unit would activate and perform all they actions, move and shoot, move, shoot and move, rush into hand to hand, etc. Also in the deck with two other cards, a Random Event Card and a Turn Over Card.
The Random Event Card means a Random Event is drawn by the player who last activated their unit and is played.
The Turn Over Card is just that, the turn ends. This is to represent the commander not being able to get messages through, sections trying to understand the orders given, simply not wanting to advance and come under fire, etc. This card acts as a randomiser and can mean that the players might not get to perform all the forces actions and the player as the command has to think about wish units will have the most effect.
They will be more on this soon. Now back to the battle.
All in all it was a great day and it was good to meet up with Loki from Loki's Great Hall and Simon Miller from BigRedBatCave. I also learned that you need to charge your batteries for your camera and check the blooming thing works before trying to take pictures as I lost over half of the picture I took this way, but some did come out.
So have a great week ahead.