Friday, 12 May 2017

Faction Carrien


Wherever you go on Mort, you know that you’re never too far from rats and the same is said of Carrien. The infestation that our loyal operatives deal with in the streets and sewers of Downtown exists in larger numbers outside the wall, including giant monsters and mutants. The nimble vermin are no match for well-trained Shivers individually, but what they lack in strength, they make up in numbers. This is their home and they won’t give it up without a fight.


“Skrisss-skreeeee!”


Weak as individuals, the animalistic Carrien operate in packs to take down their foes. They move swiftly, ignoring obstacles to close the distance to their targets and use their numbers. Up close, Carrien can be dangerous opponents, making up for their weaknesses in sheer ferocity. Larger packs may have a Greater Carrien and sometimes even a brutal and unpredictable Mutant Carrien to throw into the fray.


Sunday, 7 May 2017

Faction Shivers


The Shiver Units policed the streets of Mort City until the challenges outside the wall became too great to ignore and SLA Industries repurposed them to fight the encroaching forces of the cannibal sector. Their regular green street armour was swapped out for grey and their non-lethal ball-bearing gauss rifle ammo was replaced with deadly flechettes. While the sector shivers have the same silhouette as the men and women who protect your homes and streets, they pack a bigger punch and aren’t to be messed with.

“Come on ladies and gentlemen, you want to die in your socks? For the sector wall!”


Shivers are a regular human force, armed and armoured to withstand any challenge they meet in the sector. They work as a unit with several standard troops, a Sergeant and sometimes a specialist. The regular Shivers rely on their gauss guns, body blocker armour and training to stay alive, while Sgt Rooker, wielding pistols and wearing HARD Armour, tells them what to do.




Friday, 5 May 2017

Delia the Destroyer

This is another from the SLA Industries range from Daruma Productions and this ladies is Delia the Destroyer. She is one of the fluff characters from the RPG and she courts fame by being the first person to come back to live after using her Life After Death account, yes the World of Progress and SLA Industries really dont like losing those ratings and if you have the money even death is no problem anymore.


I have enjoyed painting Delia as she was my first resin sculpt I have painted and I was stunned by the level of detail on the figure. Resin can give a really clean and clear surface to paint on and I know its a little more expressive but it is well worth it.


Again I really enjoyed paint Delia and the use of the primary colours really make her pop and stand out. But saying all that the credit for the colour scheme is the artist Dave Allsop as I have followed his artwork.



I hope you like this and see you soon

Have a Nice Day

PK

Wednesday, 3 May 2017

SLA's Shiver Sergeant Rooker

I am back and this time with more SLA Industries goodies in the shape of Shiver Sergeant Rooker.


This man rocks and is a bit of a one man killing machine with his FEN Finisher in one hand and a Cannibal Sector Pick in the other, safe in his Hard suit.


Now he is based on a wonderful picture by Dave Allsop and he was a pleasure to paint.


Monday, 1 May 2017

SLA Industries, A New Game and a New Passion

Now let me tell you of my new passion in the world of Flippingshinyitis that I have and why I love this so much but I guess I should tell you what it is. Years ago like a good many of us, I used to play RPGs and there was a game that I always though wow wouldnt it be great if it had minis but that was back in the 90s, yes I am really that old, and back then besides D&D you couldnt find minis for games, so I when played my RPGs with the aid of minis. This RPG was SLA Industries and I will explain more.


What is SLA Industries? In 1993, the Scottish company Nightfall Games released SLA Industries, its roleplaying game of science fiction horror, a very British antidote to the slick and angsty settings that were popular at the time. Set in The World Of Progress, the sphere of SLA Industries’ influence in the known universe, players take on the roles of operatives, employees of an all-encompassing company that controls a frightened population with reality TV and violence while a creeping horror claws its way through the edges of reality.


The game has seen renewed popularity recently, as Nightfall Games reclaimed publication, releasing source material as PDFs over the last few years. With the game returning to print in the near future, Nightfall Games partnered with Daruma Productions to produce a line of miniatures (including iconic characters like Halloween Jack and Delia the Destroyer) and a skirmish game to allow more people to enjoy the setting and characters of SLA Industries.

So this is my journey back into a long lost love of mine SLA Industries. SLA (pronouced Slay) Industries was, actually is, a RPG from the minds of Dave Allsop and Jared Earle and was first published in 1993 by Nightfall Games in Glasgow, Scotland. The game is set in a dystopian far-flung future in which the majority of the known universe is either owned or indirectly controlled by the eponymous corporation “SLA Industries” and incorporates themes from the cyberpunk, horror, and conspiracy genres.

The game combined concepts inspired by a range of aesthetics and ideas. Elements include: song lyrics from David Bowie and the Industrial music scene, cyberpunk fiction (including Blade Runner and Max Headroom), anime / manga (including Akira, Appleseed, Bubblegum Crisis, and Trigun), and the growing cultural obsession with the media (including 24-hour news services and the Gladiator TV Show).

There is a very rich background and SLA Industries itself is a fictional corporation run by a mysterious and seemingly immortal creature called “Mr. Slayer”, whose upper management team includes two other creatures like himself, “Intruder” and “Senti”. The corporation is headquartered in “Mort City”, a densely populated city-sprawl larger than Eurasia and surrounded by the urban ruins of the “Cannibal Sectors”. It is all located on a vast planet (also called “Mort”) that had been stripped of its natural resources to the point that the ecology had been utterly destroyed. SLA Industries controlled an undefined but vast number of planets, collectively referred to as the World of Progress, and governed them in accordance with Mr. Slayer’s Big Picture. The setting is bleak and surreal, with much left deliberately ill-defined in the source material.

Players take the role of freelance employees of SLA Industries, called Operatives, living in Mort City and taking care of odd jobs assigned to them by the corporation. These jobs usually involve keeping the peace—chasing serial killers, hunting monsters in the sewers, quashing riots, foiling terrorist plots, and silencing dissidents are common themes. Appearance, style and branding are emphasized in the game world as much as combat ability, due to the omnipresence of television; for ambitious Operatives public persona and TV ratings are often as important as professional abilities. A supplement, the Contract Directory, also provides the option for players to play as celebrity gladiators called Contract Killers. As a role-playing experience, the game tends to be predisposed towards splatterpunk horror, noir, dark satire, and/or gunbunny high action. However, the complexity and Byzantine politics of the setting allow for slower-paced campaigns based around subversion, inter-departmental rivalry, and cut-throat power struggles within the company.

Along with humans, playable races include the drug-addicted mutant humans called “Frothers”, the stealthy feline “Wraith Raiders”, the formidably violent saurian “Shaktar”, and the two ‘Ebb’ / pseudo-magic using races: the emotionally sensitive and charismatic Ebon, and their more sadistic and violent evolution, the “Brain Wasters”. There are also a variety of biogenetic vat-grown warrior races called Stormers, produced by SLA to fight in their endless wars.

Now that is the background and a petty messed up “World of Progress” it is, but there was never a range of figures to go with this RPG, much to my disappointment, even though there was rumours, over the years that suggested that there might be one in the future and this is where Daruma Productions stepped in and said this…

“SLA Industries: Cannibal Sector 1 – Tabletop Skirmish in the World Of Progress

Whats this, a range of SLA figures and a skirmish game, please tell me more went the voice in my head, actually it screamed “SLA toys, I want them all” and what is this Kickstarter thing and I jumped in. So after looking further into this, meeting the chaps from Daruma at a couple of shows and their love for this is off the scale, safe hands I think, I jumped in on the Kickstarter, thanks Beast of War for pointing me in the direction of this game, and brought some of their minis and this is the start of my fun.

There are six different factions:

Shivers


Shiver Units operate chiefly as SLA Industries’ main police force, but they also serve as the primary line of defence along the Sector Wall. 24 hours a day, the men and women of the Shiver Units patrol the perimeters, and more increasingly, journey into Cannibal Sector itself to drive back its ferocious inhabitants. To work in the sector the Shivers give up the green armour for grey, and switch from the standard ball bearing round for the lethal flechette in their Gauss Rifles. They are brave, loyal, and, most importantly, expendable.

Carrien


Carrien are a strange, highly aggressive indigenous species of Mort. With their canine-skulled heads and hockey-stick weapons, the Carrien are instantly recognisable, and they are commonly found in the dark passageways of Downtown. The bulk of their numbers, however, live and thrive in the Cannibal Sectors. Carrien exist solely to feed and they perpetually stalk the ruins in search of fresh prey, beating them to death and gulping down their flesh raw in great chunks.

Scavs


Many consider the Scavs to be the greatest new threat in the Cannibal Sector. They are a race of beings cloaked in mystery; their faces hidden behind gas masks and bodies shrouded in piecemeal armour and filthy rags. Despite their dishevelled appearance, Scavs are a force to be reckoned with, having an intellect to match their towering statures. They work ceaselessly to gather scrap from the city ruins to then convert their recovered junk into powerful weapons and vehicles. Only their low numbers stand against them, but each individual Scav is an equal match to a SLA Operative.

Cannibals


Lack of food, clean air and water created the cannibals of Sector One. They have existed, threatened and neglected by SLA Industries, since its earliest days. As the centuries passed, the cannibal clans were formed, and their numbers swelled to alarming proportions. The cannibals began as impoverished humans, but toxic waste, horrors of Sector life and natural selections have created hulking monstrosities that can hold their own against neighbouring Carrien and Scavs.

DarkNight


DarkNight Inc. are the age-old enemy of SLA Industries. The two companies have been locked in bloody corporate war for centuries. This battle has been played out on the savage war worlds, the subterranean streets of Downtown, and finally, in the wreckage of the Cannibal Sectors. Dark Night send out their best and most notorious agents far into the dead cities to slaughter Shivers and Carrien alike.

SLA Operatives or SLAops


Operatives are the finest trained and best equipped staff in SLA Industries. Their principal directives are to protect SLA Industries from rival company attacks, destroy hostiles subversives on Mort and throughout the World of Progress. SLA Industries selects only the best trainees to become Ops; the majority are human, but they will readily employ alien races like the Wraithen and Shaktars, pseudo-magic wielding beings knows as Ebons, and biogenetic warrior Stormers. Operatives fulfil a selection of different missions for the company; these will occasionally take them into the depths of Cannibal Sectors in order to exterminate high-level threats, like marauding Scavs or particularly well-organised cannibal enclaves.

The rules are available for download from here and are very quick and straight forward but I will tell you more about it later.

What I am planning do is a step by step of the various factions involved in the game as I slowly get through them starting with the Shivers.

Wednesday, 26 April 2017

Test Of Honour and A Bit of a Progress Update

Yes I have got into a couple of other games beside VBCW, I know VBCW it not the be all and end all, who I am kidding, yes it is, and I have got into Test Of Honour by Warlord Games. This is a skirmish level Samurai wargame, played with roughly five to twenty models on each side, and it great fun.


Well, Oh my God, I have painted six, yes six different factions for Test of Honour in one weekend, a total of 69 figures, a record for me. Well we could say painted actually what I have done is sprayed them six different colours and see if I can use the Army Painter method to paint a reasonable large number of troops in a short period of time, or I simply leave them looking like Risk pieces.



So I got a terrain mat from Tiny Wargames, this one is a cloth mat, I needed to iron it but I was so happy with it and got it out of the packaging and took the pictures straight away, and I got some buildings from TTCombat and we are away, minimum fuss. I now need to get a bridge or two and a shrine and we are away.



 So that me for today and I hope you like the post.

Have a lovely day

PK



Tuesday, 25 April 2017

Partizan and the Very British Civil War Game

Well its that time of year again and its the start of my show campaign season starting with Partizan on 21st May at Newark Showgrounds. As usual I have got the big table arranged and the idea for this shows game is as follows. Basically the events of the previous games have added to the mix and frankly the Socialists/Anglican League Alliance has finally come to an end with the League breaking from the Socialists in a big way.


A Rag and A Pole

Battle of Tugby

“What! You want me and my brother soldiers to do what again? Raise a rag of a pole of the church? Why? Who is going to die for a rag and a pole?” asked Brother Captain Blunt while overlooking the church of Saint Thomas Beckett in Tugby with his field glasses, “What is the point Brother Travelling Officer? What good does it achieve? As I have few trained men as this will only end badly” but Brother Travelling Officer Nene said in a quiet, reassuring tone “Have Faith Blunt, have Faith”, “Faith?” barked Blunt, “Faith? Who fight for a rag and a pole?” and Nene turned to him and said “You do, my good man, you do” and slowly walked away back to the car to make their way back to Launde Abbey and continued “Remember, they started this when they destroyed one of Our Churches and They need to be shown a lesson”.

The Plot

The Anglican League forces from Launde Abbey have fooled the Socialist forces of the Corporation of Leicester that guard the village of Tugby away under the pretence that the Duke of Rutlands’ Loyalist forces are about to attack Tilton on the Hill leaving only a Local Defence Volunteer force to defend the village. The Launde Abbey Special Action Group, led by Brother Captain Blunt, is to advance into the village of Tugby, capture the church of Saint Thomas Beckett and from the steeple raise the flag of the Anglican League claiming the village as theirs, declaring an end to the alliance with the Socialists of the Corporation of Leicester, cutting the main road route to the Great North Road from the Corporation of Leicester and preparing the Leagues defences around Launde Abby and soliciting help from their fellow Anglican brother is Peterborough and Lincoln.

However as the Socialists forces reach Tilton on the Hill and realise that the Duke has not got forces there a messenger informs them of the actions of the Anglican League in Tugby and they turn back to defend/relief the village.


Anglican League Forces

Brother Captain Blunt’s Specials

These are a highly trained section of specialists, treat of Veterans, given the mission to carry the Peada Brigade banner to place on top of the church of Saint Thomas Beckett. Raising this banner, the Anglican League are hoping in the support of the people in the surrounding area offering a new way to tackle both the King’s Loyalists forces, including the BUF and the Order of Martyrs but also the Socialists forces of the East Mids Socialist League.

Peada Brigade, Launde Abbey Company

This company strength force from the Launde Abbey with limited transport and support elements deployed as a blocking force to protect the main assault from Brother Captain Blunt’s Specials. This force consists of Regulars, in ten men sections; use standard Went the Day Well force generator.

People’s Armies Forces

Tugby Local Defence Force, Socialist Militia

They are a small, two sections plus a command section, force charged with the defence of their village. There are consisted Regulars because they are defending their village. Each section has an LMG but no support in the HQ.

Corporation of Leicester, East Mids Socialist Alliance, Eastern Defence Company

They start the game with their Nerve Level as Jumpy for the first turn as they are been travelling around the county on a wild goose chase after the Duke of Rutland’s forces to only find out that they are in the wrong place and need to travel fast to Tugby along bumpy country roads. This Nerve Level is only for the first turn and after that this goes to Normal. This force consists of Regulars and the standard Went the Day Well force generator.

I am rather pleased with the way the map turned out and I think I will do all my maps in future this way, what do you think?

Have a nice day and enjoy yourself.

PK

Sunday, 2 April 2017

I am Alive and Well

Ladies and Gentlemen, Brother and Sisters and the world of blogs I am alive and very well. Before I go any further I would like to personally thank Clint from Anything But a One for the emails he has sent me and I am very sorry for never replying to them, please forgive me, but events in my private life has made doing the simple things very complex but I will example in a bit.

So what does all this mean, well firstly I have still been running the Very British Civil War forum, A Very British Civil Forum and all that comes with that, got involved on Beasts of War painting forum, thought about doing a You Tube channel for VBCW, got involved in a local wargames club here in Leicester, Leicester Phat Cats and have demoed a few games for Mantic Games, especially Kings of War at Salute last year.

But the one thing that has drained me and my time has been my employment. I got a permanent promotion to Team Leader of a very exciting team within the Civil Service and won some awards, facing off strong teams within not only my department but the civil service as a whole, and being involved in major projects that has a huge impact of the lives of clients. All this meant that the last thing I wanted to do was to write on my blog as I just wanted to sleep when I got home.

The good news in I didnt burn out, quite the opposite, I love it, and now my work/life balance is getting there I want and need to get back to blogging. So I have new projects beside VBCW, to talk about especially one that is dear to my heart a new skirmish game that has finished on Kickstarter based on a wonderful RPG call SLA Industries, but more on that soon.

So I will try and update this one a week and be about again.

All the best

Pete
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